Sunday, August 8, 2010

Life is a MetaGame

I just finished reading a sci-fi/fantasy novel by Sam Landstrom, a technical writer for Microsoft, called MetaGame. The book is available for free on the iTunes bookstore and similar retailers. MetaGame describes a future society where people are continuously involved in “The Game,” a way of life where people earn points for their actions, use said points as currency, and worship an advanced Artificial Intelligence entity known as the OverSoul.

The Game is comprised of two major game classifications: grinder and spanker games. The unfortunately named “spanker” games are similar to the games that we play today: for entertainment. These games are controlled in a different manner, however. Players are required to jack into the game with their Mind Interface Chips, allowing their senses of sight, sound, and smell to experience a virtual world. By physically moving about in the real world, the player experiences moving about in a dungeon of a MMORPG or taking cover in a massive firefight of a shooter game. Mostly, points cannot be earned in these games, only spent.

On the flip side, grinder games are the way people earn points while doing something productive for society. Then name is taken from the term “grinding” in RPG’s, as in grinding for gold, loot, or experience. Grinder games provide an incentive for doing actual work, the idea behind this being that accomplishing goals and earning points immediately will increase productivity, efficiency, and more people will want to do it. Points earned in the grinder game are used to make purchases for conveniences and for use in the spanker games.

In today’s society, grinder games don’t quite exist yet. Microsoft has made a game using Office’s Ribbon bar, called Ribbon Hero, as a way to teach how to use it efficiently. A game called EpicWin is coming out soon on the iPhone that is basically a to-do list. Players create tasks for them to accomplish. Completing these menial to complicated tasks reward the player’s character with gold, experience, loot, and titles. With Facebook integration, people are allowed to gloat about their winnings and completed tasks with their friends. This can spur on competition among friends to see who can complete the most tasks (as long as they are honest about it). Hopefully, this will increase productivity in a person’s life as well as reduce laziness!

MetaGame briefly describes the evolution of gaming to involve common tasks and development of said games. With interfaces as simple and efficient as the iPhone and Android phones and with Facebook to share our accomplishments, we are heading in a direction where games similar to the ones in MetaGame can actually help improve our ability to accomplish work. While a future similar to the one in the book may be many years off, we seem to be heading into that direction.

One note: MetaGame has been picked up by Amazon’s publishing house. It is receiving an edit and a hard copy release. I did notice some errors in the free copy of the book which I imagine will be fixed in the final release, along with some small clarifications. All in all, though, I felt that MetaGame was a good read and worth the time.

Saturday, July 24, 2010

YouTube Fun

A few days ago, I was outside with my wife and son, chatting with one of our neighbors. My son, Sean, tends to keep to himself when he plays. He often draws on his imagination when he plays, thinking about the latest game he’s been playing. I saw Sean with one of his play swords attacking a bush. Of course, being the long time gamer that I am, I think of the Legend of Zelda series. For some reason, Link can go around towns and fields attacking bushes with his sword and find rupees in order to buy his empty bottles, bombs, arrows, and so on. So, as Sean goes to town against this bush, I can’t help but think about the Legend of Zelda. Using my iPhone 4, I record Sean attacking the bush, thinking that I can take some sounds and sprites from the games and place them on the video. With some quick work in Final Cut Pro, I got this as a final result. I hope you enjoy it!

Friday, July 9, 2010

World of Warcraft vs. The Real World

There has been a lot of controversy lately concerning Blizzard's announcement of Facebook integration into their Battle.net system, called Real ID. Apparently, people don't want their real names associated with their World of Warcraft/Starcraft II/Diablo III avatars. It makes sense to me because people tend to play games to escape the pains and the trials of the real world. One person's post about why WoW (and pretty much all MMO's) should remain anonymous pretty much sums up all reasons everyone makes in the 2500+ pages of posts in the official Blizzard forums.

However, I'm not writing about the controversy. Enough people have done that for me. What I'm talking about today is the issues presented in Nattie's post. I'm pretty disturbed at the thought that the collective community of gamers can act in the way described. I mean, the Greater Internet Fuckwad Theory makes perfect sense, but I would like to think that the majority of gamers are actually good natured people. Unfortunately, anonymity brings out the true nature of most people...
When we went to PAX East, I was so happy because I felt like I was in a place that I "belonged". I joined together with a group of people who were JUST LIKE ME! Nearly every single person there was genuinely nice and well-mannered people. When the gamer crowd was united together, we could be ourselves. At least, I felt that we were being ourselves. Unfortunately, hearing about the racism and stalkers and harassment of females slapped that apparently unrealistic view of our community that I had!
Now, I'm not a WoW player. I have never played the game. I don't see the fun in grinding for levels and loot. I imagine that it is a lot like Diablo II. The game was fun at first, but then it became a continuous loop of Fight Bad Guys/Heal/Fight More Bad Guys/Grab Loot/Heal/Fight Even More Bad Guys/Town Portal/Sell Loot/Upgrade Weapons and Such/Repeat. I got kind of tired of it. Now add other people into the mix. Blizzard tried to do this in Diablo II in small groups with Battle.net. I never did that either. I guess it's because I prefer to play games on my own. I've never been a cooperative game player. Does WoW have a lot of players who are from the mainstream community? Are the the type of people who go to conventions like PAX more of the extroverted personality? Is this why I had such a "rose-colored lens" image of the gamer community?